I think my best way might be to ignore it as I'll be filming this and it could be quite frustrating to stop and edit every single that pops up with a terrible nose mask. Thank you - I agree with you on the method being the way that fits the player's needs. I don't care what sims wear behind closed doors where I can't see them and I don't care how silly their sleepwear and swimming gear might look if I never have to see those on them either. While there, I might edit one or two inactives' other outfits that I would expect to see the most often - Everyday, Formal, perhaps Outerwear. Would you like to hear about "Igazor's Method™ to Handle Badly Dressed Sims"? When I see them wearing something I don't like on-screen, I stop what I am doing and drag them into MasterController's Stylist to fix the offending combination, whatever it is. But sadly Eas圜ASP does not work on Patch 1.69 or on Steam/1.67 installs. If the content is sims3pack rather than package, Eas圜ASP Editor does a great job in helping to manage this stuff, as well as base game and EP/SP content. I usually poke around the various resources it reveals until I find the one that has the category I was interested in changing at the time (CAS categories, catalog prices for Build/Buy items, etc.).
#Sims 3 populated custom worlds how to
S3PE can be a challenge to learn how to use. That's why the mods have so many options associated with them. The "best" way is the one that meets the player's needs and we all have different expectations especially when setting up a new world. Tad's is one way to populate a world yes, but of course we can't really call that the "best" way.